An (evolving) list of all my published articles
1 min readNov 4, 2021
Indie Fighting Game Thursday
Note: from the 11th entry on, all Indie Fighting Game Thursday articles are published on supercombo.gg instead, and will be added to Medium as unlisted for backup and preservation. Thank you for your understanding!
- HYPERFIGHT — or how I learned to stop blocking and love a frog
- Beatdown Dungeon — Jet Set Crawling with Tofumen
- Ultra Fight Da! Kyanta 2 — The hero we didn’t deserve
- 2D Fighter Maker 2002 — Eulogy to a dinosaur engine that refuses to die
- MerFight — Something fishy this way comes
- FOOTSIES — fighting games, distilled
- Heatwave — a pixel-perfect, Guilty-Gear-esque post-apocalyptic trip
- The Black Heart — the horror, remastered
- Arcus Chroma — less is more (also on supercombo.gg)
- ROBO OH — NES-like, pixel-sized, giant robot mayhem
- 2D Fighter Maker 2002 — The Lost World (part 1)
I Wanna Make a Fighting Game! Tutorials
- Part 1 — Introduction
- Part 2 — Design decisions
- Part 3 — Characters as state machines
- Part 4 — Hitboxes and hurtboxes
- Part 5 — Determinism
- Part 6 — Input buffers and “reading” moves
- Part 7 — Hit stun and combo systems
- Part 8 — Implementing a simple block/guard system
Other external articles
- How I did it — or how I created a training mode for a Playstation Digimon game (English version on Bas Gros Poing)